He could morph himself into the fully-grown adult body of a knight named Freedan for extra fighting power, and also the alien-like lifeform Shadow late in the adventure. Saving the world required using each version of the hero at the proper time. Included in the Super Nintendo’s first wave of releases was ActRaiser, a unique hybrid game design that merged side-scrolling action sequences with top-down world-building simulation chapters. The game was bold and memorable, but you’ll have to wait until a bit later for it to show up here – SoulBlazer, in the meanwhile, was a “follow-up” of sorts released one year later.
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The name Peter Molyneux is well known across the gaming industry today, as the humble British designer has become an icon of design for his groundbreaking Black & White god games and the Xbox-exclusive Fable series. He first started on the path to those more modern success stories with one big 16-bit hit, though – Populous. Essentially establishing the “god game” as a genre, Populous cast you as an omniscient being in full command of a world of virtual people.
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Remember Soul Blazer, placed just two spots back at #76? Illusion of Gaia was something of a spiritual sequel to it – and was done so well that Nintendo actually took notice of the game and published it as a first-party release here in America. (And took the opportunity to promote it with a new Zelda-like logo.) The game put you in command of Will, a young adventurer with latent psychic abilities – and the power to transform.
Kirby’s Dream Land 3 was pretty tried-and-true Kirby, pairing the little pink guy up with an array of animal buddies both old and new. ISS was done so well, in fact, that it inspired an entire line of sequels that have continued to this day – though now you’d know them under the Pro Evolution brand.
You could remake the terrain around them, trigger natural disasters and fight back against rival deities for the right to claim worshipping subjects as your own. It sold millions, established Peter’s creative mind and kickstarted the chain of events that got him to where he is today.